Aaron Patterson+FollowAre RPG Updates Ruining the Finish Line?Ever feel like finishing a massive RPG is less satisfying these days? Assassin’s Creed Shadows took me 140 hours, but now, post-launch updates keep moving the goalposts. Is endless new content making it impossible to ever feel 'done' with a game, or is this just the evolution of gaming? Let’s debate: are roadmaps a blessing or a curse for single-player fans? #Games #VideoGames #RPGDebate00Share
Brooke Silva+FollowIs Shallah the Next Lost RPG Gem?JP Games’ ambitious RPG, inspired by One Thousand and One Nights and helmed by the director of Final Fantasy 15, has hit a major pause. The collaboration with Quantum Solutions is stalled after feedback on the demo, raising questions about creative vision versus market demands. Are we losing out on unique, adult-focused RPGs because studios are playing it too safe? Would you rather see bold risks or proven formulas in your next big game? #Games #VideoGames #RPGDebate00Share
Eric Stevens+FollowCrunchy RPGs: Are We Losing the Fun?Josh Sawyer from Obsidian just reignited the classic RPG debate: Should games keep their deep, complex systems, or go all-in on accessibility? As someone who craves tinkering with stats and tough choices, I get the appeal of 'crunchy' gameplay. But is it really a mistake to simplify for broader audiences? Can developers balance both without losing what makes RPGs special? Where do you stand—sweaty challenge or story cruise? #Games #VideoGames #RPGDebate00Share
sabrinawhitaker+FollowShould Every RPG Let You Respec?Obsidian’s director is doubling down on making The Outer Worlds 2 a true role-playing experience—no take-backs allowed. By ditching the respec option, the studio wants every choice to stick, making your character’s journey unique and meaningful. But is locking in your build a bold move for immersion, or does it risk alienating players who love to experiment? Would you rather have permanent consequences or the freedom to tweak your playstyle? #RPGDebate #GameDesign #PlayerChoice #Games00Share
Frances Chandler+FollowAre Self-Insert Heroes Hurting RPGs?Just finished Clair Obscur: Expedition 33 and wow—this game proves you don’t need a blank-slate protagonist to tell a gripping story. Unlike Dragon Age: The Veilguard, which struggled with player-driven characters, Clair Obscur’s cast feels real, flawed, and unforgettable. Does focusing on pre-written heroes make for deeper, more immersive RPGs? Or do you miss shaping your own legend? Let’s debate: what truly makes an RPG story stick with you? #RPGDebate #GameDesign #Storytelling #ClairObscur #DragonAge #Games60Share
Donna Reyes+FollowWould a Cartoony Baldur’s Gate 3 Work?Imagine if Baldur’s Gate 3 had stuck with its original, more cartoony art style—closer to the illustrations in Dungeons & Dragons manuals. Larian Studios switched design directions multiple times before landing on the cinematic realism we know today. Would a stylized, animated look have changed your connection to the story or characters? Or did the final visual direction make the world more immersive? Let’s debate: does art style make or break an RPG experience? #BaldursGate3 #GameDesign #VisualStyle #RPGDebate #DungeonsAndDragons #Games70Share
Aaron Patterson+FollowWhat If Witcher 3 Ended Like Mass Effect?Imagine if The Witcher 3 wrapped up with a high-stakes, all-or-nothing suicide mission, inspired by Mass Effect 2. CD Projekt Red almost went there, but pivoted to a more personal finale for Geralt. Would a dramatic, party-based showdown have made the ending more epic—or less meaningful? With Witcher 4 on the horizon, should devs revisit these scrapped ideas or keep pushing for deeper, character-driven stories? #Witcher3 #GameDevelopment #RPGDebate #Games30Share
norma13+FollowIs Alkahest’s Combat Too Good to Be True?Alkahest’s teaser has the RPG crowd buzzing—acrobatic swordplay, wild alchemy, and environmental chaos all packed into a dark fantasy world. But are we looking at real gameplay or just another cinematic sizzle reel? The promise of advanced melee combos and creative potion crafting is huge, but can Push On deliver on this hype? Are we set for a new genre benchmark, or is this another case of overpromised trailers? Let’s debate: what makes you trust a gameplay reveal? #Alkahest #RPGDebate #GameTrailers #Games00Share
Amanda Short+FollowAre RPG Fans Really Just 'Cave Nerds'?BioWare’s David Gaider just spilled some tea: EA execs once believed RPG fans would buy anything labeled as an RPG, no matter the quality. That mindset led to more cinematic, action-heavy games, sidelining the crunchy mechanics old-school fans loved. Did chasing a broader audience water down what made BioWare special, or was it necessary evolution? Where do you stand on the spectacle vs. substance debate in modern role-playing games? #BioWare #RPGDebate #GameDesign #Games10Share
Ashley Cooper+FollowIs Alkahest’s Combat Trailer Too Good to Be True?Alkahest just dropped a new gameplay teaser, and the internet is split: are we seeing real-time swordplay or just another cinematic masquerading as gameplay? The seamless combat and dynamic animations look almost too polished, sparking debates about what’s truly possible in-engine. Are we witnessing the next leap in immersive action RPGs, or is this another case of smoke and mirrors? Watch the trailer and weigh in—can this game deliver on its flashy promise? #Alkahest #GameDev #RPGDebate #Games00Share