DirectX 12 just hit its 10-year milestone, but is it really the ultimate solution for PC gaming graphics? While Microsoft keeps layering on features like ray tracing and mesh shaders, some devs still prefer older APIs or even Vulkan for flexibility. With compute shaders taking over, do you think the complexity of DirectX 12 is holding back innovation, or is it the backbone modern gaming needs? Where do you see the future of game rendering heading? #Tech #DirectX12 #PCGaming