Frances Chandler+FollowAre Self-Insert Heroes Hurting RPGs?Just finished Clair Obscur: Expedition 33 and wow—this game proves you don’t need a blank-slate protagonist to tell a gripping story. Unlike Dragon Age: The Veilguard, which struggled with player-driven characters, Clair Obscur’s cast feels real, flawed, and unforgettable. Does focusing on pre-written heroes make for deeper, more immersive RPGs? Or do you miss shaping your own legend? Let’s debate: what truly makes an RPG story stick with you? #RPGDebate #GameDesign #Storytelling #ClairObscur #DragonAge #Games60Share
norma13+FollowDid BioWare Overcorrect on Dialogue Tone?So, Dragon Age: The Veilguard's dialogue was rewritten to be more serious after Forspoken’s backlash against snarky banter. But did BioWare go too far? The result feels uneven, with tonal gaps and missed character depth. Was it better to play it safe, or should they have stuck to their original vision? Let’s talk about how much outside pressure should shape a game’s creative voice. #DragonAge #GameDevelopment #NarrativeDesign #Games #VideoGames20Share
Eric Stevens+FollowWould You Play a Live-Service Dragon Age?David Gaider, the creative mind behind the original Dragon Age trilogy, recently shared that he would have left BioWare regardless, especially with EA’s push for a live-service model. As a fan of deep, narrative-driven RPGs, I can’t help but wonder: would a live-service Dragon Age have lost the magic that made the originals legendary? Are we trading story depth for endless updates? Let’s debate—does live-service belong in classic RPGs? #DragonAge #GameDev #RPG #Games00Share
Frances Chandler+FollowDid Live Service Hurt Dragon Age?So, BioWare’s Dragon Age: The Veilguard almost became a multiplayer live-service game, all because EA wanted to shift devs onto Anthem. Mark Darrah, a Dragon Age veteran, says this pivot was more about internal resource shuffling than game design. Was this a smart move for studio survival, or did it dilute BioWare’s creative DNA? Would you have preferred a pure single-player experience, or is live service the future? Let’s debate! #DragonAge #BioWare #GameDevelopment #LiveServiceGames #GamingDebate #Games00Share