Donna Reyes+FollowWhat If Dragon Age 4 Had Replaced Anthem?Imagine if BioWare had shipped the original Dragon Age 4 (codenamed Joplin) instead of Anthem back in 2019. Mark Darrah, former Dragon Age producer, says it would've been a tighter, more reactive RPG—even if a bit compromised. Would a smaller, story-driven Dragon Age have outshined Anthem’s troubled launch? Or was the industry’s pivot to live service games inevitable? Let’s debate: did BioWare bet on the wrong horse? #Games #VideoGames #DragonAge00Share
sabrinawhitaker+FollowWhy EA Passing on Dragon Age Remaster HurtsMass Effect Legendary Edition set a new standard for RPG remasters, so why is Electronic Arts shying away from giving Dragon Age the same love? The technical hurdles are real—multiple engines, aging code—but the payoff could be huge for both longtime fans and newcomers. Would a unified 'Champions Trilogy' breathe new life into the franchise, or is nostalgia not worth the development headache? Let’s debate: should EA invest in preserving RPG history, or focus on the future? #Games #VideoGames #DragonAge00Share
Amanda Short+FollowEA vs Dragon Age Fans: Remaster RageSo, EA shut down BioWare’s pitch for a Dragon Age remaster, and the fandom is not taking it quietly. Instead, they’re flooding the pixel art map Wplace with clever, pointed messages—some cute, some savage. Is EA missing out on a golden opportunity, or is the remaster trend just nostalgia overload? Would you buy a Dragon Age remaster, or is it time to move on? Let’s hear your take! #Games #VideoGames #DragonAge00Share
norma13+FollowDid BioWare Overcorrect on Dialogue Tone?So, Dragon Age: The Veilguard's dialogue was rewritten to be more serious after Forspoken’s backlash against snarky banter. But did BioWare go too far? The result feels uneven, with tonal gaps and missed character depth. Was it better to play it safe, or should they have stuck to their original vision? Let’s talk about how much outside pressure should shape a game’s creative voice. #DragonAge #GameDevelopment #NarrativeDesign #Games #VideoGames20Share
Eric Stevens+FollowWould You Play a Live-Service Dragon Age?David Gaider, the creative mind behind the original Dragon Age trilogy, recently shared that he would have left BioWare regardless, especially with EA’s push for a live-service model. As a fan of deep, narrative-driven RPGs, I can’t help but wonder: would a live-service Dragon Age have lost the magic that made the originals legendary? Are we trading story depth for endless updates? Let’s debate—does live-service belong in classic RPGs? #DragonAge #GameDev #RPG #Games00Share
Frances Chandler+FollowDid Live Service Hurt Dragon Age?So, BioWare’s Dragon Age: The Veilguard almost became a multiplayer live-service game, all because EA wanted to shift devs onto Anthem. Mark Darrah, a Dragon Age veteran, says this pivot was more about internal resource shuffling than game design. Was this a smart move for studio survival, or did it dilute BioWare’s creative DNA? Would you have preferred a pure single-player experience, or is live service the future? Let’s debate! #DragonAge #BioWare #GameDevelopment #LiveServiceGames #GamingDebate #Games00Share
Frances Chandler+FollowAre Self-Insert Heroes Hurting RPGs?Just finished Clair Obscur: Expedition 33 and wow—this game proves you don’t need a blank-slate protagonist to tell a gripping story. Unlike Dragon Age: The Veilguard, which struggled with player-driven characters, Clair Obscur’s cast feels real, flawed, and unforgettable. Does focusing on pre-written heroes make for deeper, more immersive RPGs? Or do you miss shaping your own legend? Let’s debate: what truly makes an RPG story stick with you? #RPGDebate #GameDesign #Storytelling #ClairObscur #DragonAge #Games60Share