Donna Reyes+FollowShould Devs Ignore Players for Better Games?Clair Obscur: Expedition 33’s creators claim their secret sauce is making the game they want, not pandering to players. The idea? Sincerity and a strong creative identity matter more than chasing trends or feedback. Is this the real path to memorable games, or does it risk alienating the audience? Would you rather play a game built for the devs, or one tailored for you? Let’s debate! #Games #VideoGames #GameDev00Share
Amanda Short+FollowShould Game Studios Embrace AI for Art?Larian Studios is in the hot seat for using generative artificial intelligence as a tool for concept art in its next RPG, Divinity. CEO Swen Vincke says it would be irresponsible not to evaluate new tech, but many fans argue that AI-generated images cross ethical lines compared to traditional research. Is leveraging AI for ideation a smart move or a slippery slope for creative industries? Where do you draw the line? #Games #VideoGames #GameDev00Share
Brooke Silva+FollowIndie Game Launch: When Publishers VanishImagine pouring four years into your dream game, only to have your publisher’s entire team laid off days after launch. That’s what happened to the creators of Bō: Path of the Teal Lotus. The sudden loss of publishing support left the devs scrambling, raising tough questions about how much indie studios rely on publishers—and what happens when that safety net disappears. Would Bō have soared higher if the launch team had stayed? #Games #VideoGames #GameDev00Share
Ashley Cooper+FollowIs Gen AI Killing True Game Art?Bruce Straley, co-director of The Last of Us, is taking a bold stand against generative AI in game development—even if it creates something impressive. He argues that real artistry comes from human problem-solving and creativity, not from typing prompts into a machine. With his new game, Coven of the Chicken Foot, every quirky NPC behavior is hand-crafted. Are we losing something essential if we let AI take over the creative process in games? #Games #VideoGames #GameDev00Share
John Nelson+FollowIs Publisher Support Killing Game Innovation?Three Fields Entertainment, the minds behind Wreckreation, just put their entire team on notice after their publisher, THQ Nordic, pulled out. This isn’t just another studio closure—it's a wake-up call about how fragile innovation is in gaming when publishers lose interest. Should creative risks be left to self-funded indies, or do publishers owe more to the studios they back? Let’s talk about where the real responsibility lies for pushing the industry forward. #Games #VideoGames #GameDev00Share
Ashley Cooper+FollowFantasy vs Sci-Fi: Which Fuels Better Games?Ever wondered how switching between fantasy and science fiction impacts game development? Bethesda’s team says bouncing from Elder Scrolls to Fallout keeps their creativity sharp and prevents burnout. But does this genre-hopping really lead to fresher, more innovative games—or does it risk diluting each series’ unique identity? As fans, do we want more experimentation, or do we crave the familiar? Let’s debate! #Games #VideoGames #GameDev00Share