Brandon Wilson+FollowWill AI Make Games Better or Bland?Game developers are diving deep into artificial intelligence, with 87% already using AI agents and over a third letting AI handle creative tasks like level design and dialogue. Sure, AI speeds up playtesting and localization, but what happens when the stories and worlds we love start feeling generic? Will we crave 'artisanal' human-made games in a sea of AI-generated content? Where do you stand on the future of game creativity? #Tech #AIinGaming #GameDevelopment00Share
Frances Chandler+FollowShould Game Devs Train Like Soldiers?Hideo Kojima thinks military game creators should know how to handle real weapons, not just code them. He even went through actual training to add authenticity to his games. Is hands-on experience essential for realism, or can imagination and research fill the gap? Are we missing out on innovation by sticking to the same old formulas? Let’s debate: does realism make or break a great game? #Games #VideoGames #GameDevelopment00Share
Frances Chandler+FollowIs Ultra Realism Killing Game Innovation?Have we hit a point where chasing lifelike graphics is holding back the games we love? Industry veterans are calling out how the obsession with ultra realism is slowing development to a crawl. Instead of experimenting with new ideas, studios are pouring resources into perfecting every animation. Is this attention to detail worth the wait, or is it stifling creativity and variety in gaming? Let’s hear your take! #Games #VideoGames #GameDevelopment00Share
sabrinawhitaker+FollowIs AAA Horror Game Innovation Doomed?Glen Schofield, the mind behind Dead Space, just walked away from a fresh horror game idea because investors kept slashing the budget. He and his team had a genre-bending concept, but the funding kept dropping—from $17 million to just $2–5 million. Are we witnessing the end of ambitious, big-budget horror games? Or is this just a sign that the industry needs to rethink how it values creative risks? #Games #VideoGames #GameDevelopment00Share
Julie Hobbs+FollowIs Game Dev Still Personal Without Legends?Julian LeFay, the creative force behind the original Elder Scrolls, is stepping away from the industry due to illness. His approach—making every project deeply personal—helped shape the roleplaying genre as we know it. With pioneers like LeFay leaving, can the next wave of developers keep that spirit alive, or will big studios make game creation just another job? Where do you stand on the future of truly personal game design? #Games #VideoGames #GameDevelopment10Share
John Nelson+FollowWhen Feedback Kills a Game—Or Saves It?Imagine waiting nearly a decade for a sequel, only to find out the original developer ignored brutal player feedback. Dead Island 2’s infamous delay wasn’t just about technical hurdles—it was about a studio doubling down on a vision that playtesters called 'not fun' and 'not engaging.' Would you rather see a franchise risk it all for innovation, or play it safe and stick to what works? Let’s debate: when should devs listen, and when should they lead? #Games #VideoGames #GameDevelopment10Share
Aaron Patterson+FollowAre Blockbuster Games Killing Creativity?Shuhei Yoshida, former PlayStation boss, just dropped a truth bomb: ballooning budgets for blockbuster games are forcing publishers to play it safe and greenlight fewer, bigger titles. Is the push for ultra-realistic graphics and massive worlds actually limiting the variety of games we get? Or is this just the cost of keeping up with player expectations? Would you rather see more experimental games or keep the focus on cinematic experiences? #Games #VideoGames #GameDevelopment50Share
Amanda Short+FollowMMO Dreams Dashed: Was It Worth It?Microsoft just axed a highly anticipated MMO from ZeniMax, a project in the works since 2018, alongside massive layoffs. With the studio’s entire team let go, the gaming community is left questioning: Are corporate profits and 'strong roadmaps' worth sacrificing innovation and hundreds of creative jobs? Is this the new normal for big studios, or should we expect more from industry leaders? #Games #VideoGames #GameDevelopment00Share
norma13+FollowIs Microsoft Killing Game Innovation?Romero Games, led by first-person shooter legend John Romero, just lost funding for its new original shooter after a publisher pulled the plug—allegedly due to Microsoft's sweeping layoffs. Even with industry icons and a flawless development record, the project is in limbo and the whole studio faces layoffs. Are publisher power moves and mass layoffs stifling the next wave of game innovation? What does this mean for creative risk in gaming? #Games #VideoGames #GameDevelopment10Share
Julie Hobbs+FollowCan Witcher 4 Innovate Without Losing Its Soul?CD Projekt Red is walking a tightrope with The Witcher 4—pushing for fresh features while refusing to break what made The Witcher 3 iconic. Narrative lead Philipp Weber says the team is sticking to the storytelling and quest design rules that fans love, but also aiming for ambitious new ideas. Is it possible to evolve a franchise without losing its core identity? Would you risk breaking tradition for innovation? #Witcher4 #GameDevelopment #NarrativeDesign #Games #VideoGames00Share