Brooke Silva+FollowIs Brutal Game Design Making a Comeback?Labyrinth of the Demon King ditches hand-holding for pure, unfiltered dread—think grainy visuals, scarce resources, and zero modern comforts. Is this throwback to punishing survival horror a bold innovation or just nostalgia bait? Does stripping away player guidance make for a more immersive experience, or does it just frustrate? Would you rather claw your way through a merciless maze, or do you crave the safety net of modern game design? Let’s debate! #SurvivalHorror #GameDesign #RetroGaming #LabyrinthOfTheDemonKing #HorrorGames #Games00Share