Julie Hobbs+FollowCan Witcher 4 Innovate Without Losing Its Soul?CD Projekt Red is walking a tightrope with The Witcher 4—pushing for fresh features while refusing to break what made The Witcher 3 iconic. Narrative lead Philipp Weber says the team is sticking to the storytelling and quest design rules that fans love, but also aiming for ambitious new ideas. Is it possible to evolve a franchise without losing its core identity? Would you risk breaking tradition for innovation? #Witcher4 #GameDevelopment #NarrativeDesign #Games #VideoGames00Share
norma13+FollowDid BioWare Overcorrect on Dialogue Tone?So, Dragon Age: The Veilguard's dialogue was rewritten to be more serious after Forspoken’s backlash against snarky banter. But did BioWare go too far? The result feels uneven, with tonal gaps and missed character depth. Was it better to play it safe, or should they have stuck to their original vision? Let’s talk about how much outside pressure should shape a game’s creative voice. #DragonAge #GameDevelopment #NarrativeDesign #Games #VideoGames20Share
Julie Hobbs+FollowDirector Swap: Obsidian to Netflix Games?!Carrie Patel, the creative force behind narrative-rich RPGs like The Outer Worlds, just left Obsidian to direct at Night School, now under Netflix. With Netflix’s gaming division still finding its footing, is this a bold move for storytelling in games or a risky leap into an unstable platform? What do you think—can Netflix become a real player in narrative-driven gaming? #GameDev #NetflixGames #RPGCommunity #NarrativeDesign #TechDebate #Games00Share