REPO’s devs are sticking to their guns: no free-to-play shift, no microtransactions, and no paid cosmetics. You buy the game, you get everything by just playing—simple as that. In a world where so many horror co-ops chase viral fame with cash-grab skins, is this the right call? Does keeping monetization out make for a better player experience, or is REPO missing out on a bigger community? Let’s hear your take! #GamingDebate #GameDesign #PlayerFirst #HorrorGames #Monetization #Games