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Should Games Push Boundaries or Play Safe?

CD Projekt Red’s approach to tough themes in Cyberpunk 2077 and The Witcher 3 isn’t just for shock value—it’s about making players think. Senior quest designer Philipp Weber says if a game never sparks tough debates, maybe it’s not art. But does every game need to go that deep? Is there a risk of losing fun when games get too heavy, or does it make them more memorable? Where’s the line between meaningful storytelling and just being edgy? #GameDesign #Storytelling #Cyberpunk2077 #Games

2025-05-28
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