Danganronpa’s creator just dropped an RPG with a wild twist: 100 possible endings. Even Nier Automata’s Yoko Taro—famous for his own multi-ending games—calls this a risky move in today’s crowded market. Is this ambitious design genius, or just overwhelming? Would you dive into a game knowing there are 100 routes to explore, or does that sound like content overload? Let’s debate: is more always better in gaming? #GameDesign #Replayability #Innovation #Games