Blood of Dawnwalker is shaking up the RPG formula by letting you storm the final boss castle almost whenever you want—just like in Breath of the Wild. But is this open-quest structure a game-changer, or does it risk making the story feel less epic? As a Witcher 3 fan, I’m hyped for the narrative freedom, but will it keep the tension high or make every playthrough feel the same? #BloodOfDawnwalker #OpenWorldGaming #NarrativeSandbox #Games #VideoGames