Ever notice how Death Stranding 2 actually punishes you for being an efficient courier? Turns out, bulk deliveries net you fewer rewards than handing in each parcel one by one. Players are debating if this design choice is a clever way to encourage deeper engagement or just an annoying grind. Is maximizing upgrades worth the repetitive delivery loop, or should Kojima rethink this system? What’s your take on rewarding inefficiency in game mechanics? #DeathStranding2 #GameDesign #PlayerExperience #Games #VideoGames