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Brooke SilvaBrooke Silva

Did FF14's Forked Tower Miss the Mark?

Square Enix’s Forked Tower dungeon was meant to be a fun, accessible challenge, but even the director admits it became a logistical headache. Too much pre-planning, group wrangling, and random factors turned what should’ve been a seamless raid into a test of patience. Is this a sign that game design is overcomplicating social content, or is the challenge part of the appeal? Where should devs draw the line between coordination and accessibility? #Games #VideoGames #FinalFantasy14

3 days ago
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