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Eric StevensEric Stevens

Are Game Worlds Getting Too Layered?

Ever thought about how open-world games like Assassin’s Creed and Far Cry are built? Ben Hall, who’s crafted these massive landscapes, says it’s like peeling an onion—each layer shapes the next. But does this layered approach make exploration richer, or just more overwhelming? As worlds get bigger and more complex, are we gaining depth or just more to do? Let’s debate: is this the future of immersive design, or is it time for a new direction? #Games #VideoGames #GameDesign

2 days ago
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