Helldivers 2 just flipped the script for solo players with the LIFT-182 Warp Pack from the new Control Group Warbond. Now, you can warp through locked bunker doors—no more waiting for your squad to cooperate. Is this a clever innovation for independent play, or does it risk undermining the game's team-based design? Would you use this to farm resources solo, or stick with your crew? Let's debate: is this the future of tactical gameplay, or just a shortcut? #Games #VideoGames #Helldivers2