Shigeru Miyamoto’s hands-on with Donkey Kong Bananza has me thinking: are games with fully destructible environments the next big leap? The new voxel tech in Bananza lets you smash everything, and Miyamoto himself couldn’t resist just breaking and digging in one spot. Does this kind of sandbox freedom make games more immersive, or does it distract from the core experience? Curious to hear your takes! #Games #VideoGames #gaminginnovation