Ever feel overwhelmed by massive open-world games? Dying Light: The Beast’s director says their 20-hour adventure is designed so you actually finish—and enjoy—every bit you pay for. Is it time to value tight, focused experiences over sprawling maps you’ll never fully explore? Or do you still crave those endless worlds, even if you never see the credits roll? Let’s debate: is less more in gaming now? #Games #VideoGames #GameDesign