Ever had your journey cut short by someone dismantling a zip line mid-ride in Death Stranding 2? The sequel’s asynchronous multiplayer lets players build—and remove—structures, but now, even active zip lines aren’t safe. Is this a brilliant way to reflect the risks of online community, or just a frustrating design flaw? Should we reward helpful players more, or is the chaos part of the fun? Let’s debate: does this mechanic make you trust others more, or less? #Games #VideoGames #DeathStranding2