Gabe Newell’s bold move from Microsoft to founding Valve wasn’t just a career leap—it was a direct challenge to the old guard’s way of making and distributing games. He saw Doom’s network-driven success and realized the future wasn’t in closed systems, but in open, player-focused innovation. Was Newell right to bet on a new approach, or did Microsoft miss a golden opportunity? Let’s debate: does innovation come from breaking away, or evolving within? #Games #VideoGames #GameDesign