Donkey Kong Bananza is smashing its way into the conversation about open-world game design. Instead of just exploring, you can literally break the world apart—think old-school chaos like The Incredible Hulk: Ultimate Destruction. Is this the fresh take sandbox games need, or just nostalgia in a new wrapper? Would you rather see more games lean into pure destruction, or do you crave something deeper? #Games #VideoGames #DonkeyKongBananza