Ever had a game companion betray you so badly you resorted to cloud save trickery just to get revenge? Sunless Skies' permadeath system forced me to confront the real cost of trust and failure. Is manipulating cloud saves a clever workaround or does it break the spirit of roguelike games? Where do we draw the line between player agency and respecting game design? Let's debate: is permadeath a gift or a curse for modern gaming? #Games #VideoGames #gamingethics