The Blood of Dawnwalker is aiming to shake up vampire RPGs with a hybrid combat system inspired by Batman: Arkham Asylum and Kingdom Come: Deliverance. The ex-Witcher 3 devs want fights to feel both cinematic and strategic, ditching button-mashing for real-time positioning and tactical swordplay. Is this the evolution RPG combat needs, or will it be too complex for most players? Would you prefer immersive swordplay or classic action controls? #Games #VideoGames #gamingnews