Ever wonder why Mages felt so much more powerful than Warriors or Rogues in Dragon Age: Origins? Mark Darrah, the former producer, says it’s all about the game’s roots in classic tabletop design. By sticking to grounded, physics-based skills for non-magic classes, only Mages got to break the rules with reality-bending spells. Did this imbalance make the game more immersive, or did it flatten the class experience in later sequels? #Games #VideoGames #DragonAgeOrigins