Here’s a twist for Fallout fans: Season 2’s Deathclaw isn’t a digital monster—it’s a massive puppet, operated by real puppeteers. In an era where computer-generated creatures dominate, does going practical make the show more immersive, or is it just nostalgia bait? I’m all for tactile effects, but will this old-school approach hold up against today’s high-def expectations? Let’s debate! #Games #VideoGames #Fallout