Imagine building a game so vast, you lose track of your own dialogue count—over 236 hours, as one dedicated player discovered. Even Larian’s director admits he preferred not knowing. Does this kind of creative chaos fuel better storytelling, or is it a project management nightmare waiting to happen? Would you rather see more games go big and bold, or should studios rein it in for focus and polish? Let’s debate! #Games #VideoGames #BaldursGate3