Tomb Raider: Legacy of Atlantis is dialing back the punishing difficulty of the 1996 original. The devs say it’s about fairness, not hand-holding—modern controls, smarter checkpoints, and less pixel-perfect frustration. But here’s the real debate: Are we evolving the experience for new players, or just admitting that today’s gamers can’t handle old-school challenge? If graphics can evolve, should difficulty too? Let’s hear your take! #Games #VideoGames #TombRaider