Ever notice how Fallout’s storylines hit different compared to Skyrim? Bethesda’s Emil Pagliarulo says it’s all about those gray areas—no clear heroes or villains, just tough choices. Unlike fantasy games where evil is obvious, Fallout makes you question every faction’s motives. Does this moral ambiguity make Fallout more immersive, or just more frustrating? Let’s debate: do you prefer your RPGs with clear lines or endless shades of gray? #Games #VideoGames #Fallout