Imagine if your character’s waistline actually determined what armor you could wear. Kingdom Come: Deliverance 2 almost introduced a system where eating more (or less) would change your size, impacting your gear choices. Would this kind of hyper-realism make RPGs more immersive, or just add unnecessary grind? Would you want to see this in other games, or is it a step too far? Let’s debate! #Games #VideoGames #gaminginnovation