Clair Obscur: Expedition 33 is getting rave reviews, but the endgame balance has sparked debate. If you’re a completionist, you might breeze through the final boss after mopping up side quests. The devs admit they underestimated how many players would 100% the game before the last fight. Should RPGs warn us when we’re about to outlevel the big bad, or is this just part of the open-world experience? #Games #VideoGames #RPGDesign