Let’s talk about Divinity: Original Sin 2’s armor system. Some call it broken, but I think it’s a masterclass in combat design. Instead of relying on random chance, it forces you to strategize—strip armor, then unleash crowd control. Every character becomes a hybrid tactician. But is this innovation truly superior to the classic dice-roll approach, or did it just complicate party builds? Would you want to see this system return in future RPGs? #Games #VideoGames #RPGDesign