Bethesda’s patience with The Elder Scrolls 6 is legendary at this point. Former Fallout artist Nate Purkeypile says the early announcement was pure damage control after the long Skyrim drought, but now the studio is in a high-stakes balancing act. Should game studios announce titles early to keep fans engaged, or does it just set impossible expectations? Would you rather wait a decade for a masterpiece, or get a rushed sequel? #Games #VideoGames #ElderScrolls6