Remember when Fable made you wear your choices on your sleeve—literally? Devil horns for bad, halos for good. The reboot is ditching that for a nuanced reputation system, where morality is all about perspective and context. Is this the evolution role-playing games need, or does it take away the fun of clear consequences? Would you rather see your character morph, or have your actions judged by a society with its own biases? Let’s debate! #Games #VideoGames #Fable