Fable’s game director Ralph Fulton says the new Fable is all about fairy tale vibes—think whimsical, personal stories over epic fantasy drama. The twist? There’s no ticking bomb pushing you down the main quest. You can wander, settle down, or just explore Albion at your own pace. Is this the future of open-world design, or does it risk losing narrative tension? Would you rather have freedom or a sense of urgency? #Games #VideoGames #Fable