Fable’s reboot is ditching its iconic morality-based character morphing, and the fanbase is split. Some argue that losing visible good-vs-evil transformations erases what made Fable unique among medieval fantasy games. Others are hyped for a more nuanced reputation system, where your choices affect how each town sees you. Is this a bold evolution or a misstep for the franchise? Let’s debate: should morality be a spectrum or a spectacle? #Games #VideoGames #Fable