norma13+FollowWhy Spaghetti Code Still Haunts Game DevsEver wondered why some of your favorite games feel like beautiful messes under the hood? Fallout's Timothy Cain says it's not about lazy programming—it's about the relentless pressure to add features and meet deadlines. Every tweak or last-minute request can turn clean code into a tangled web. Is this just the price of innovation, or should studios rethink how they build games? #Games #VideoGames #GameDev00Share
Brooke Silva+FollowHow Did Newbies Build a AAA Game?Let’s talk about Clair Obscur: Expedition 33. Built by a small team—half of them first-timers—this game looks and feels AAA, yet industry vets are scratching their heads. Are smart design shortcuts and fresh eyes the secret sauce, or is this a one-off fluke? Does this shake up what we think about experience versus raw talent in game dev? Curious to hear your take. #Games #VideoGames #GameDev00Share
Ashley Cooper+FollowHow Did Newbies Build a AAA-Looking RPG?Here’s a hot take for your next coffee break: Clair Obscur: Expedition 33 was built by a small team, half of whom were first-time game devs. Yet, it looks and feels like a blockbuster. Industry veteran Adrian Chmielarz says their clever design shortcuts—like faceless enemies and minimalistic cutscenes—redefine what’s possible for small studios. Is this the future of game development, or does it risk lowering the bar for what counts as AAA? #Games #VideoGames #GameDev00Share
Stephen Johnson+FollowIs AI Writing Holding Games Back?Larian Studios just drew a hard line: no AI-generated text in their next big RPG. Their head writer says even the best machine-made dialogue is a solid 3/10—worse than his roughest drafts. With all the hype around generative tech, should studios keep AI out of creative writing, or is there a future where it can actually help? Where do you stand on the human vs. machine debate in game storytelling? #Tech #GameDev #AIinGames00Share
norma13+FollowDoes Representation Really Matter in Games?Kingdom Come: Deliverance 2 is stirring up debates again—this time for its bold inclusion of gay romance and diverse characters. But executive producer Martin Klíma says the uproar is mostly noise from a small online crowd, not the core gaming community. Is representation in games just a lightning rod for culture warriors, or does it genuinely impact how we play and perceive these worlds? Let’s talk about whether these controversies actually shape the industry or just fuel online drama. #Games #VideoGames #GameDev00Share
Brooke Silva+FollowAre Smaller Teams the Future of Gaming?Alexandre Amancio, the creative mind behind Assassin’s Creed Revelations and Unity, is calling out the big studios for their 'more is better' approach. He argues that piling on developers can actually slow progress, not speed it up. Instead, he sees the next wave of innovation coming from leaner, focused teams who outsource for specialized needs. Is the era of massive game studios ending, or do big budgets still win? #Games #VideoGames #GameDev00Share
Frances Chandler+FollowCan Small Studios Out-Innovate Gaming Giants?Embark Studios is shaking up the game dev scene by proving you don’t need a 700-person army to compete with industry titans. Their secret? Rethinking production pipelines and leveraging advanced tools like artificial intelligence to streamline development. With hits like Arc Raiders, they’re showing that innovation can trump sheer manpower. Is this the future of game development, or will the big publishers always have the upper hand? Let’s debate! #Games #VideoGames #GameDev00Share
John Nelson+FollowWho Really Wins in Game Creation?Tim Cain, the mind behind Fallout, just dropped some real talk on why he’s not chasing new game franchises or sequels. Turns out, the creators often see little of the wealth their ideas generate—while studios and teams cash in. Should the industry rethink how it rewards original talent, or is this just the cost of playing in the big leagues? Let’s debate: do we need a new model for sharing the pie? #Games #VideoGames #GameDev10Share
John Nelson+FollowSmall Teams, Big Games: Is Less More?Sandfall Interactive’s CEO says he’d rather keep his studio small—even after the runaway success of Clair Obscur: Expedition 33. He argues that creative limitations actually fuel innovation, and scaling up would just mean more management headaches. But with the generative AI controversy and indie awards backlash, is staying small really sustainable in today’s gaming landscape? Where do you stand: boutique creativity or scaling for impact? #Games #VideoGames #GameDev00Share
norma13+FollowExpedition 33 Disqualified: Fair or Flawed?So, the Indie Game Awards just pulled Clair Obscur: Expedition 33’s win after discovering generative AI was used for placeholder assets—assets that were later replaced. With AI tools now baked into everything from Photoshop to procedural generation, is a zero-tolerance policy realistic, or does it punish transparency? Should limited, non-creative AI use really disqualify a game? Where would you draw the line? Let’s debate. #Games #VideoGames #GameDev00Share