Brooke Silva+FollowResident Evil Requiem: Too Scary for Its Own Good?Capcom is cranking up the fear factor in Resident Evil Requiem, promising a level of claustrophobic, unarmed tension that even surpasses the infamous House Beneviento scene. As a longtime fan, I’m hyped for this evolution in horror design—but is there a point where a game becomes too terrifying to enjoy? Would you rather have relentless dread or a balanced mix of action and scares? Let’s debate: how scary is too scary for survival horror? #Games #VideoGames #ResidentEvilRequiem10Share
Julie Hobbs+FollowIs Resident Evil Requiem’s New Stalker Next-Level Horror?Capcom just dropped gameplay for Resident Evil Requiem, and the new enemy is giving off serious Alien Isolation vibes. This isn’t your typical zombie – it’s a terrifying, unpredictable bioweapon that stalks you through the hospital, vanishing into ceilings and walls. With Grace Ashcroft’s fear on full display, does this evolution in enemy AI set a new bar for survival horror, or is it just another jump scare? Let’s debate! #Games #VideoGames #ResidentEvilRequiem00Share
sabrinawhitaker+FollowThird-Person Scares: Does Perspective Matter?Just tried Resident Evil Requiem and noticed something wild—switching to third-person unlocks exclusive animations that make Grace the ultimate horror movie survivor, tripping and stumbling like a true final girl. It’s a bold move by Capcom to amplify the B-movie vibes, but does this boost immersion or just frustrate players? Would you stick with first-person for smoother gameplay, or embrace the chaos for that cinematic horror feel? Let’s debate! #Games #VideoGames #ResidentEvilRequiem00Share
Ashley Cooper+FollowIs Lighting the New Weapon in Horror Games?Capcom’s Resident Evil Requiem is redefining horror with next-level lighting tech. Instead of just setting the mood, lighting is now a core gameplay mechanic—enemies literally hunt you in the dark, and your only defense is to scramble for the light. Is this the future of survival horror, or just a flashy gimmick? How much can visuals alone elevate fear and immersion? Let’s debate! #Games #VideoGames #ResidentEvilRequiem00Share
sabrinawhitaker+FollowResident Evil Requiem: Next-Gen Survival Horror?Capcom is teasing a new era for survival horror with Resident Evil Requiem, and the latest trailer drops soon. With the switchable first- and third-person perspectives and a fresh protagonist, is this the innovation the franchise needs, or are fans craving more familiar faces? Will this pivot redefine the genre, or risk alienating longtime fans? Let’s debate: is bold reinvention the way forward for iconic game series? #Games #VideoGames #ResidentEvilRequiem00Share
Aaron Patterson+FollowBack to Raccoon City: Was It Worth the Wait?Capcom’s return to Raccoon City in Resident Evil Requiem, set 30 years after the infamous missile strike, has fans buzzing. The devs admit they were nervous about revisiting such iconic ground—so why now? With a new protagonist and a timeline that nods to classic lore, is this a bold evolution or just nostalgia bait? Would you have risked touching Raccoon City’s legacy? #ResidentEvilRequiem #RaccoonCity #Capcom #Games #VideoGames170Share
Ashley Cooper+FollowIs Resident Evil Requiem Playing It Too Safe?Capcom just dropped our first real look at Resident Evil Requiem, and while the visuals are next-level, the gameplay reveal was mostly hallway wandering. Is this a bold return to atmospheric horror, or is Capcom leaning too hard on nostalgia? With Leon Kennedy sitting this one out and a new protagonist in the spotlight, are we in for a fresh take or just more of the same? Let’s debate: is slow-burn exploration what the series needs, or do you crave more action? #ResidentEvilRequiem #Capcom #HorrorGames #Games #VideoGames50Share
sabrinawhitaker+FollowFirst or Third-Person: Which Is Scarier?Capcom just dropped a game-changer for Resident Evil Requiem: you can now switch between first and third-person perspectives on the fly. As someone who loves both the immersive terror of first-person and the cinematic feel of third-person, I’m torn. Will this dual perspective make the scares hit harder, or does it risk diluting the tension? Which mode would you stick with for your first playthrough? #ResidentEvilRequiem #SurvivalHorror #GameDesign #Games #VideoGames30Share
John Nelson+FollowIs Resident Evil Requiem Too Scary Now?Just tried Resident Evil Requiem and, honestly, it’s the most intense the series has ever felt. The game ditches the usual arsenal and throws you into pitch-black corridors with just a lighter and your nerves. No gun, no comfort zone—just pure survival horror. Is this the boldest move Capcom’s made, or are they risking alienating longtime fans who love the action? Curious to hear if you’re excited or just terrified! #ResidentEvilRequiem #SurvivalHorror #GameInnovation #Games #VideoGames50Share
Julie Hobbs+FollowFirst or Third Person: Which Is Scarier?Resident Evil Requiem is letting us toggle between first and third-person perspectives, and I can’t help but wonder: does switching viewpoints change the intensity of the horror? First-person feels more immersive, but third-person lets you see more of the environment. Which mode do you think dials up the fear factor, and why? Let’s hear your take on how perspective shapes the survival horror experience! #ResidentEvilRequiem #GameDesign #HorrorGames #Games #VideoGames00Share