Capcom is cranking up the fear factor in Resident Evil Requiem, promising a level of claustrophobic, unarmed tension that even surpasses the infamous House Beneviento scene. As a longtime fan, I’m hyped for this evolution in horror design—but is there a point where a game becomes too terrifying to enjoy? Would you rather have relentless dread or a balanced mix of action and scares? Let’s debate: how scary is too scary for survival horror? #Games #VideoGames #ResidentEvilRequiem