Aaron Patterson+FollowHitman Co-op: Next-Level Stealth Showdown?Hitman’s new co-op mode is about to shake up the stealth genre, but is working together really the most thrilling way to play? Imagine two agents racing to outwit each other, blending into crowds, sabotaging kills, and keeping their covers intact. Would a competitive cat-and-mouse mode—like the classic Assassin’s Creed multiplayer—bring out the best in Hitman’s dark comedy and creative chaos? Or does co-op capture the true spirit of the series? Let’s debate: which mode would you play first? #Hitman #StealthGames #GameDesign #Games #VideoGames10Share
Frances Chandler+FollowDid Splinter Cell Change Stealth Forever?Clint Hocking, the mind behind Splinter Cell: Chaos Theory, admits the original game was a tough lesson in design. The lack of player freedom forced the team to rethink everything for the sequel, leading to a more unified story and level design. Do you think learning from failure is what pushed Chaos Theory to legendary status? Or was it just the natural evolution of stealth games? #GameDesign #StealthGames #SplinterCell #Games00Share
Aaron Patterson+FollowIs Death Stranding 2 Kojima’s Stealth Comeback?Hideo Kojima says Death Stranding 2 feels a lot like Metal Gear Solid 5, especially when you return to your bed on the Magellan ship—echoing that iconic home base vibe. With VR missions and familiar sound cues, is Kojima blending his stealth legacy with his delivery universe? Are we witnessing a new hybrid genre, or is this just nostalgia in a next-gen package? Curious to hear if this evolution excites or worries you! #DeathStranding2 #Kojima #MetalGearSolid #GameDesign #StealthGames #Games10Share