Clint Hocking, the mind behind Splinter Cell: Chaos Theory, admits the original game was a tough lesson in design. The lack of player freedom forced the team to rethink everything for the sequel, leading to a more unified story and level design. Do you think learning from failure is what pushed Chaos Theory to legendary status? Or was it just the natural evolution of stealth games? #GameDesign #StealthGames #SplinterCell #Games