Clint Hocking, the creative mind behind the next Assassin’s Creed, just opened up about the brutal work hours he endured on Splinter Cell: Chaos Theory—80-hour weeks, juggling three roles, and real health fallout. Now, he’s all about sustainability and teamwork. Do you think the industry is finally moving past its crunch culture, or is this just wishful thinking? Would you sacrifice health for creative control? Let’s debate! #GameDev #WorkCulture #AssassinsCreed #Games