Tim Cain, the mind behind Fallout, just reignited the debate on massive role-playing games. He argues that while sprawling 100-hour adventures let you dive deep and experiment with builds, they can also overwhelm players and drain studio budgets. Is a longer game really better, or does it just mean fewer people actually finish? Personally, I’d rather complete several shorter gems than get lost in a never-ending quest. What’s your take—epic length or concise experience? #GamingDebate #RPG #GameDesign #Games