Frances Chandler+FollowWill Player Freedom Redefine RPGs?Konrad Tomaszkiewicz, the mind behind The Witcher 3, is pushing the envelope with The Blood of Dawnwalker, a vampire RPG that puts player choice front and center. From customizable cameras to a narrative sandbox inspired by tabletop classics, this game promises a truly personalized journey. But does total freedom risk diluting a strong story, or is this the future of immersive gaming? Let’s debate: should RPGs prioritize player agency over curated narratives? #Games #VideoGames #RPG00Share
Ashley Cooper+FollowWhy Clair Obscur Is the RPG to WatchClair Obscur: Expedition 33 is making waves in the role-playing game world, and not just among fans. When a top Baldur's Gate 3 director calls it 'beautiful' and praises its self-assured design, you know it's doing something right. But is this the new gold standard for RPGs, or just a niche hit? Would you trade live-service games for more focused, artful experiences like this? #Games #VideoGames #RPG00Share
Eric Stevens+FollowIs Cosmic Horror the Next Big RPG Trend?After clocking 2,000 hours in Baldur's Gate 3, I'm craving something with more old-school dread—and The Secret of Weepstone looks like it might scratch that itch. Its blend of hand-drawn party management, cosmic horror, and throwback monster design (did you spot the Rust Monster?) feels like a love letter to classic dungeon crawlers. Are we seeing a real shift back to grim, survival-driven RPGs, or is this just nostalgia bait? #Games #VideoGames #RPG20Share
norma13+FollowNo More Fetch Quests in Witcher 4?Ever get tired of RPGs sending you on endless fetch quests that feel like busywork? CD PROJEKT RED is doubling down on their 'no fetch quest' policy for The Witcher 4, promising every quest will feel meaningful and worth your time. Is this the gold standard for RPG design, or do simple tasks still have a place in massive open worlds? Let’s debate: what makes a quest truly memorable for you? #Witcher4 #GameDesign #RPG #Games #VideoGames10Share
Amanda Short+FollowRPG Depth vs. Player Freedom: Where’s the Line?The Outer Worlds 2 is doubling down on complex role-playing systems, but here’s the twist: you can go deep or just blast through. Creative director Brandon Adler says you’ll never be forced into stealth or systems you don’t care about. But with no respec option, are we sacrificing flexibility for immersion? Is locking in choices the real RPG experience, or does it limit playstyles? Let’s debate! #TheOuterWorlds2 #RPG #GameDesign #Games #VideoGames00Share
John Nelson+FollowTurn-Based Combat: Comeback or Relic?Josh Sawyer’s take on why turn-based combat lost its edge in the 2000s got me thinking: did tactical variety really disappear, or did we just get bored of eye shots and nut shots? With Baldur’s Gate 3 reviving the genre, are we finally seeing turn-based systems offer the depth and control that real-time with pause never quite nailed? Where do you stand—crunchy tactics or fast-paced chaos? #TurnBasedCombat #GamingDebate #RPG #Games #VideoGames51Share
Julie Hobbs+FollowCan Outer Worlds 2 Really Deliver Big Promises?Obsidian’s creative director is hyping Outer Worlds 2 as a blend of New Vegas depth and Deus Ex-style player agency. As a fan, I’m excited—but also a bit skeptical. Can they really pull off a game that lives up to both those legendary influences, or is this just marketing bravado? What do you think: is this the next RPG classic, or are expectations set too high? #OuterWorlds2 #Obsidian #RPG #Games #VideoGames10Share
Aaron Patterson+FollowDeus Ex DNA in The Outer Worlds 2?Obsidian’s The Outer Worlds 2 isn’t just riding on Fallout: New Vegas nostalgia—creative director Brandon Adler says Deus Ex’s immersive gameplay is a big influence this time. With the future of Deus Ex uncertain, could this sequel be the next best thing for fans of player-driven, sandbox-style RPGs? Are you excited for this hybrid direction, or do you think it risks losing its own identity? Let’s debate! #TheOuterWorlds2 #DeusEx #RPG #Games #VideoGames41Share
norma13+FollowDid Larian Outsmart Speedrunners?Baldur’s Gate 3 fans raced to the finish line, but Larian Studios had already planned those extra character endings—no last-minute patchwork here. Karlach’s expanded epilogue wasn’t a response to fan outcry, but a premeditated move, according to her voice actor. Are developers now anticipating player behaviors better, or are we just getting faster at breaking games? Let’s debate: Should studios build with speedrunners in mind, or stick to their narrative guns? #BaldursGate3 #GameDevelopment #RPG #Games #VideoGames00Share
Aaron Patterson+FollowNo Do-Overs in Outer Worlds 2?!The Outer Worlds 2 is shaking up the RPG scene by locking in your character choices—no respec allowed. With over 90 perks, including quirky ones like bad knees, every decision is permanent. Is this a bold move to deepen role-play, or does it limit creative playstyles? Would you rather double down on your choices or keep the freedom to experiment? Let’s debate: does permanence make for a better RPG experience? #OuterWorlds2 #RPG #GameDesign #Games00Share