The Outer Worlds 2 is shaking up the RPG scene by locking in your character choices—no respec allowed. With over 90 perks, including quirky ones like bad knees, every decision is permanent. Is this a bold move to deepen role-play, or does it limit creative playstyles? Would you rather double down on your choices or keep the freedom to experiment? Let’s debate: does permanence make for a better RPG experience? #OuterWorlds2 #RPG #GameDesign #Games