Josh Sawyer’s take on why turn-based combat lost its edge in the 2000s got me thinking: did tactical variety really disappear, or did we just get bored of eye shots and nut shots? With Baldur’s Gate 3 reviving the genre, are we finally seeing turn-based systems offer the depth and control that real-time with pause never quite nailed? Where do you stand—crunchy tactics or fast-paced chaos? #TurnBasedCombat #GamingDebate #RPG #Games #VideoGames