Baldur’s Gate 3 fans raced to the finish line, but Larian Studios had already planned those extra character endings—no last-minute patchwork here. Karlach’s expanded epilogue wasn’t a response to fan outcry, but a premeditated move, according to her voice actor. Are developers now anticipating player behaviors better, or are we just getting faster at breaking games? Let’s debate: Should studios build with speedrunners in mind, or stick to their narrative guns? #BaldursGate3 #GameDevelopment #RPG #Games #VideoGames