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Did Pandemic Pressure Shape Death Stranding 2?

Hideo Kojima just dropped Death Stranding 2, but he admits there were moments he thought it might never see the light of day. The pandemic didn’t just slow production—it pushed the creative team to their limits. Does this kind of adversity fuel innovation, or does it risk burning out even the most visionary developers? What do you think: are pandemic-era games fundamentally different? #DeathStranding2 #GameDevelopment #Kojima #Games #VideoGames

21 days ago
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