Glen Schofield, the mind behind Dead Space, just walked away from a fresh horror game idea because investors kept slashing the budget. He and his team had a genre-bending concept, but the funding kept dropping—from $17 million to just $2–5 million. Are we witnessing the end of ambitious, big-budget horror games? Or is this just a sign that the industry needs to rethink how it values creative risks? #Games #VideoGames #GameDevelopment