Remember when role-playing games like Morrowind and Oblivion didn’t hold your hand? The producer of Kingdom Come: Deliverance 2 says today’s big-budget games play it too safe, sacrificing challenge and discovery for mass appeal. Is it time for developers to trust players more and take bigger creative risks, even if it means making games that aren’t for everyone? Where do you stand on the 'forgiving vs. challenging' debate? #Games #VideoGames #KingdomComeDeliverance2