norma13+FollowAre Forgiving Games Killing Creativity?Remember when role-playing games like Morrowind and Oblivion didn’t hold your hand? The producer of Kingdom Come: Deliverance 2 says today’s big-budget games play it too safe, sacrificing challenge and discovery for mass appeal. Is it time for developers to trust players more and take bigger creative risks, even if it means making games that aren’t for everyone? Where do you stand on the 'forgiving vs. challenging' debate? #Games #VideoGames #KingdomComeDeliverance200Share
Amanda Short+FollowWhy Weakness Makes Games StrongerEver rage-quit a game because you felt too weak at the start? The Kingdom Come: Deliverance 2 devs say that’s the point. They want players to struggle early on, so every hard-earned upgrade feels like a true victory. Is this slow-burn progression the antidote to instant gratification in gaming, or just frustrating design? Would you stick with a game that makes you feel powerless at first? Let’s debate. #Games #VideoGames #KingdomComeDeliverance200Share
Brooke Silva+FollowIs Kingdom Come 2 Redefining RPG Success?Kingdom Come: Deliverance 2 is proving you don’t need a massive player base to make waves—just a fiercely engaged community. Warhorse Studios doubled down on listening to their fans, refining mechanics and keeping the historical grit that made the original a cult hit. Is this the new blueprint for RPGs—fewer players, deeper engagement? Or does mainstream success still demand mass appeal? Let’s debate: is quality feedback the real game-changer? #Games #VideoGames #KingdomComeDeliverance200Share