Here’s a hot take for your next coffee break: Clair Obscur: Expedition 33 was built by a small team, half of whom were first-time game devs. Yet, it looks and feels like a blockbuster. Industry veteran Adrian Chmielarz says their clever design shortcuts—like faceless enemies and minimalistic cutscenes—redefine what’s possible for small studios. Is this the future of game development, or does it risk lowering the bar for what counts as AAA? #Games #VideoGames #GameDev